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Game maker studio pro multiplayer tutorial
Game maker studio pro multiplayer tutorial













game maker studio pro multiplayer tutorial

The only time really that they’d be different is if you wanted to stretch or shrink the game’s graphics, but it doesn’t generally produce pretty results. Usually X and Y here remain at 0 and W and H match W and H in the “view in room” setting. “Port on screen” refers to where the view is drawn in the game’s window (the place where you play the game). Just because it looks like the last thing we went over doesn’t mean it works the same way. Moving downwards some more, we see another similar group this time titled “Port on screen”, which requires some explanation. So when making the view width and height, always take the width, divide it by 4, then multiply the answer by three, and if it equals your height, you’re fine. If you don’t keep this 4:3 ratio, going to fullscreen might create an ugly black border along two sides of the game, because most monitors also have this ratio. The reason you should do this is due to the way the game is sometimes stretched to fit the screen (e.g. (640/4*3=480) Just the same, you could use “480” for width and “360” for height. As you can see, the default values, 640 and 480, follow this convention. In general you want to make the width and height have a 4:3 relationship that is, the height should be equal to three quarters of the width. W and H stand for “width” and “height” respectively. However, the higher the number, the more downward the view moves. Similarly, Y is the vertical position of the view. The higher the number, the more right-ward the view moves. X is the horizontal position of the view in the room, that means, where the view begins.

game maker studio pro multiplayer tutorial

This looks difficult, what with all the lack of actual words, but it really isn’t. Now click back to view 0 the check is there again, almost as if by MORE WIZARDRY.Īnd moving on some more, we now see a “view in room” group box, with four textboxes: “X”, “Y”, “W”, and “H”. Just to prove that it can be checked in one view and unchecked in another, check this box and click on to another view in the select list. Whichever view (or views…but normally only one at a time) this is checked in, will be drawn (shown) on the screen. Maybe you want view 0 centered on where the player is in the level and view 1 to show the girl all tied up at the railroad tracks…or something. This checkbox is not related to every view but only one you can have this checked for view 0 and unchecked for view 1. Next we see another checkbox which says, “visible when room starts”. Okay, stick with view 0 for now, and let’s move on. Most people just stick to using view 0, being that it’s the first view listed, but you can pick your favorite number I guess. Usually you only use one, or at the most, two (or sometimes four, for multiplayer games like car racing). The reason there are all these numbers of views is because you are allowed to have up to 8 views at any time. What is all this? Well let me tell you…in song! *reggae* Underneath that, we have a selection box with “view 0, view 1, view 2, view 3,” etc. If you’re going to use views at all, it has to be checked, so check it now. This is like the master throwswitch for all views. The first thing you see is a checkbox marked, “Enable the use of views”. Head over to the room editor of Game Maker (open Game Maker and make a room if you haven’t already for some reason…) and click the “views” tab. Due to that fact, I’m going to walk you through each setting and let you decide which one is right for your game experiment with it! They tell Game Maker, “this is how I want the player to be able to see the game.” You can make them as big or small as you want, and some settings are better for certain games. even used them imagine what the game would be like if you could see the whole level at once! Very small (due to having to get the whole level to fit in size of the television), and boring as well.

game maker studio pro multiplayer tutorial game maker studio pro multiplayer tutorial

Many commercial games use a system of views in fact, nearly all of them now days do. I’m going to cover all of the settings in the views tab of the room editor in GM version 7.0 all those things that had cool names but you didn’t dare touch.įirst off what is a view? A view is Game Maker’s way of looking at only one part of the game at a time. You’re reading another SoulHow article, this time about Game Maker’s views. I no longer answer questions about the Game Maker tutorials on this blog I suggest you take any questions to the Game Maker Community.















Game maker studio pro multiplayer tutorial